comicsnanax.blogg.se

How to rotate object in creation kit skyrim
How to rotate object in creation kit skyrim







  1. #HOW TO ROTATE OBJECT IN CREATION KIT SKYRIM HOW TO#
  2. #HOW TO ROTATE OBJECT IN CREATION KIT SKYRIM FREE#

Then click OK to return us to the NorDefaultPuzzlePillar01's reference box. We want all our pillars to be on eagle for their inital state so we will need to change our initial state from the default 2 to 1. You can either click OK or click on another property (like initialState) to save the value We will click on "solveState" and enter a value of 3. Seeing as we wanted our first pillar to be a whale. if you hover over the either of the properties you will get a context helper letting you know which of the values represents each animal. This is the face which will help solve the puzzle when pair with the other correct pillars.įor these pillars it asks for an integer value of 1, 2 or 3. As mentioned earlier this is where we can choose the default face so you don't have to do it manually with rotation. initialState - The face which we can choose to face the player when he/she first approaches the pillar.We want to double click on the name to edit the pillar's properties.Īs you can see there are two properties we have access to: You should see "defaultPuzzlePillarScript" in white area. We then navigate to the last tab titled "scripts". So double click on first puzzle store to get the reference box. You may choose whatever you wish but if you are using the provided shell this the desired result because of the hints through the windows. Step 2 - Puzzle Pillar Setup.įor our puzzle we are going to have, from right to left as your look at your three pillars, Whale, Eagle and Snake as our solution to the puzzle. That's it! We are now all set up to work on the puzzle logic. You can place this anywhere on the ground in front of the portcullis. This is used as an invisible chain/bar/lever which our "LeverPushAnimatingPillarPuzzle" lever will trigger once your player has solved the puzzle. Do not let "blueman" fool you into thinking this can only be on the floor. You can place this lever on a wall or even upsidedown. I am sure as people get to playing eith Papyrus this will change. PullChains or PullBars do not seem to work. As of writing this tutorial It appears you must use the"LeverPushAnimatingPillarPuzzle" object as your lever. For the demo I used "NorPortcullisLarge0"1 but you can use any, for example: "NorPortcullis". you will need to have a portcullis and lever to activate it. This will save you time repositioning the two new objects together.Īfter you have your pillars in the dungeon. Hint: you can select both the pillar and base then press ctrl+d to duplicate them and move them to another position. Note: You do not have to worry about which face is facing the arrow as the puzzle logic will take care of that in the next step. Remembering to match the base with an animal face. Repeat this process for the remaining pillars you wish to use. In addition make sure the arrow on the base is positioned so the player can stand infront of it with no difficulty. This will help prevent any issues with solving the puzzle and make sure that the correct face is pointing towards the player. Position your first pillar on it's bases so that one of the animals clearly faces the arrow on the base (see image below). You can use more or fewer pillars should you choose. This file has all the actors in place with no logic in the Puzzle1Prep cell.įor this example we are going to use the standard 3 pillar challenge.

#HOW TO ROTATE OBJECT IN CREATION KIT SKYRIM FREE#

You can create your own or if you just want to learn the puzzle logic you can feel free to use the PuzzleDemo01Populated.esp file provided for this tutorial.

#HOW TO ROTATE OBJECT IN CREATION KIT SKYRIM HOW TO#

Know how to create a cell and populate it with objects.Basic knowledge of the Creation Kit ( ).CK - Pillar Puzzle Tutorial 01 Pillar Puzzle Tutorial for Skyrim's Creation Kit Prerequisites









How to rotate object in creation kit skyrim